Broken Alliances 5.0

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LeBron
Posts: 6
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Broken Alliances 5.0

2 weeks ago

Some of the changes might be missing from the changelog.

Hightlights:
  • Visual Terrain rework.
  • Added 3 new heroes.
  • Added 2 new late game quests.
  • Raven quest replaced.
  • Players can now spectate on death.
  • New Spells for Pathas, Agnor, Dangrash, Necro.
General
  • Map greatly optimized (removed excessive units, abilities, triggers, etc).
  • Towers are no longer static and they change depending on the base and location. Tower damage reworked. Added new tower models.
  • All gates are now destroyed from the start.
  • Dragons have new armor type: Dragonscale. Takes 100% from chaos, 70% from siege and 90% from all other attack types.
  • Chaos Damage now deals 80% to Divine.
  • Allying is now disabled 20 minutes into the game instead of 25.
  • Naghalos and Tanuar Tribe starting delay decreased from 25 to 20 minutes.
  • If you click a quest item, it will now pan to the destination if it needs to be brought somewhere.
  • Added in-game scoring system for future ranking.
  • Hero tooltips changes. Better descriptions for some of the spells.
  • Hero spell icon and tooltip changes.
  • Unit tooltip fixes.
Heroes:
  • Trajan:
    Judgement armor penatly increased from 1/2/3/4 to 2/3/4/5. Tooltip reworked.
  • Araneus:
    Acid Spit cooldown reduced from 25/26/27/28 to 24 on all levels. Attack and movement speed penalty increased from 10% to 15%.
  • Leopold:
    Fixed inconsistencies with Leopold's Stun duration and AoE across all levels.
  • Pathas:
    Owl Scout reworked.
    Aligning of Fates replaced with Mend.
  • Tangal:
    Strenght per level reduced from 2.7 to 2.5
    Ancestral Haste AoE increased from 600 to 900. Duration decreased from 4/5/6/7 seconds to 3/4/5/6 seconds. Mana cost increased from 50/40/30/20 to 60/50/40/30. Cooldown increased from 25 to 35 seconds.
  • Aelia:
    Avatar of Vengeance and Spirit of Vengeance armor types changed to Divine. Avatar of Vengeance HP reduced from 1200 to 1000.
  • Drake:
    Summon Crewmates reworked.
  • Necromancer:
    Necrolepsy replaced with a new Spell: Consume Minion.
    Strenght per level increased from 1.0 to 1.25
    Frost Nova cooldown increased from 8 seconds to 9 seconds.
    Model size slightly increased.
  • Agnor:
    Strenght per level reduced from 2.7 to 2.5
    Aspect of Thor replaced with with a new spell: Toss.
    Colossus Form HP bonus decreased from 800/1400 to 800/1200.
    Storm Bolt damage reduced from 75/150/225/300 to 50/125/200/275.
    Thunder Clap cooldown increased from 7 to 9 seconds.
  • Karnash:
    Crippling Blow agility bonus increased from 2/4/6/8 to 4/6/8/10.
  • Jade:
    Sub-Zero mana cost reduced from 110/130/150/170 to 120/130/140/150.
  • Dangrash:
    9th circle invitation replaced with a new spell: Demonic Curse.
    Palm of Oblivion mana cost reduced from 120/140/160/180 to 110/130/150/170.
  • Crassus:
    Blizzard wave damage increased from 25/30/35/40 to 30/35/40/45.
  • Califax (KOTG):
    Forest Growth replaced with Ghost Form.
    Tranquility cooldown increased from 115 seconds to 120/150 seconds.
  • Thorgar:
    Strenght per level reduced from 2.7 to 2.5
  • Pandaren Brewmaster:
    Drunken Rage reworked.
    Breath of Fire's burning duration increased from 5 to 7 seconds.
  • Dragons:
    Devour cast range increased from 100 to 150.
Perks:
  • Removed Diplomat, Sculptor, Watcher, Warlock, Caster, Sorcerer.
  • Taxer reverted into 6gold per base. Now a tier 3 perk.
  • Baron reworked into a tier 2 perk.
  • Architect renamed to Builder. Icon changed. Now also provides 3 bonus armor to all newly constructed buildings.
  • Healer perk renamed to Protector. Bonus armor increased from 2 to 3.
  • Masser perk renamed to Recruiter. Icon changed.
Spells:
  • Life Steal's health stolen increased from 20% to 25% (Death Knights, Satyr Soulstealer)
  • Evasion's (Demon Stalkers) chance to dodge an attack increased from 15% to 20%.
  • Spell "Melee Weapons" removed from the game.
  • Cold Arrows mana cost reduced from 8 to 6.
  • Ice spears mana cost reduced from 8 to 6.
Bases:
  • Laknash:
    Satyr Hellcallers now have Evasion. Gold cost increased from 310 to 330
  • Centrax:
    Centaur Sorcerer maximum mana decreased from 250 to 200. Mana regen decreased from 0.67 to 0.5. Starting mana decreased from 200 to 100.
  • Trollash:
    Troll Warlord damage reworked (lower attack speed, lower starting damage, higher damage per upgrade).
    Dark Troll Berserker armor reduced from 4 to 3. Manpower cost increased from 280 to 300. Bounty increased from 14 to 15.
  • Glentol:
    Warden of Glentol HP increased from 450 to 480.
  • Erebus:
    Demon Lord's bounty decreased from 21 to 20 as it should be.
  • South Heaven:
    Inquisitor's armor type changed from Light to Divine. Armor reduced from 5 to 3. Self Protection removed. Hit points reduced from 825 to 550.
    Test of Faith armor debuff increased from 9 armor to 10 armor.
  • Labilia:
    Champion of Labilia's Reflect Shield movement speed penalty reduced from 30% to 20%.
  • Dal Morte:
    Death Knight's starting damage increased from 29 to 32.
  • Celen:
    Defender of Celen's and High Archer's movement speed increased from 270 to 300.
  • Lycanthrope:
    Werewolf Alpha Males no longer have increased hit points regeneration at night time.
  • Makthar:
    Dwarven Rider no longer has Lightning damage bonus.
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User avatar
LeBron
Posts: 6
Reputation: 1

Re: Broken Alliances 5.0

2 weeks ago

Hotfix:
  • Fixed the bug with General perk.
  • Fixed the bug with only red player recieving vision when becoming a spectator.
  • Fixed the bug with River Run entrance.
  • Bash no longer works on Nagash.
  • Fixed the bug with captured bases appearing in other locations.
  • Nagash's hit points reduced from 7000 to 6000.
  • Nagash's and Grog's damage reduction reduced from 30 damage to 25 damage.
  • Fixed the bug with Telen not having a basic spawn.

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