- DAoW 5.4c PUBLIC TEST.w3x
- (5.76 MiB) Downloaded 22 times
- Lava Spawn (Level 2) and Lava Spawn (Level 3) base damage increased by 5.
- Doom Guard (Elite) now have Rain of Fire (R Neutral Hostile 2- weaker version), increased base damage by 15 and base armor by 2.
- Doom Guard (Summoned from Doom) increased base damage by 20, base armor by 2 and health by 400.
- Bloodfiend increased health by 150, base damage by 5 and changed gold cost to 20.
- Overlord increased health by 150, base damage by 5 and changed gold cost to 34.
- All Fel Orc units now have increased health regeneration compared to normal orc units.
- All Fel Blood Elf units now have increased health regeneration compared to normal blood elf units.
- All Night Elf units (excluding Furbolgs) now have increased health regeneration during night.
- Health and damage of all units near or inside Tomb of Sargeras has been buffed.
- Demonic Shrine health increased to 2200, gold cost changed to 115, lumber cost changed to 250 and added a Healing Ward (Neutral Hostile) ability to it.
- Chain of Fire (Unit) damage per target increased to 100, now only loses 5% per jump, hits 8 targets in total, changed position and hotkey to (Q).
- War Stomp (W Neutral Hostile 1) cooldown doubled.
- Red Dragon Vitality now restores health and mana over 45 seconds.
- Engulfing Flames now deals 10 damage per second to all nearby enemy units and debuff direct hit damage is increased to 75.
- Holy Recall cooldown doubled.
- Ensnare (Normal Raider version) is now active by default for all races and research is removed from barracks, in addition its usable on Heroes now.
- Empowered Chain Lightning now jumps to 12/13/14/15/16 targets per level.
- Forked Lightning (Hero) now his less units.
- Death Coil (W Unit) heal increased from 75 to 100.
- Troll Regeneration upgrade gold, lumber cost and research time reduced by 50%.
- Cloud upgrade gold, lumber cost and research time reduced by 50%.
- Nathrezim Portal (D) casting range reduced to 3000.
- Scroll of Resurrection, Scroll of Animate Dead and Scroll of Restoration gold cost lowered.
- Scroll of the Unholy Legion gold cost lowered, now has 2 charges.
- New item called Brand of Chaos has been created and added to two creep units in Outland.
- All Drake creep units on the map now drop an item when killed. Green Drakes will drop Talisman of the Wild, Red Drakes will drop Potion of Greater Healing, Bronze Drakes will drop Potion of Invulnerability, Blue Drakes will drop Scroll of Mana and Black Drakes will drop Stone Token.
- Blackrock Dark Iron area has been slightly redesigned.
- Onslaught Knight Heavy Blow reduced chance to 15% and damage to 60.
- Crimson Legion Elite attack speed changed to 1.70 and now has Taunt instead of Charge.
- Tyr's Hand events for Purple, Light Blue and Green added.
- Druid of the Talon (Elf and Storm Crow form) base health increased by 55 and damage by 7.
- Satyr Hellcaller Animate Dead changed to 4 units raised.
- Xavalis now has Blood Boil instead of Dark Council.
- Increased base health and armor for Rage Winterchill.
- Increased base health for Malfurion and now Malfurion has Silence instead of Entangling Roots on (Q) and Exhaustion Aura instead of Thorns Aura on (E).
- Moved several Ancient Protectors closer to entrance of Felwood.
- Increased movespeed of all Ancients and increased their base damage by 5.
- Archer base health increased by 110.
- Corrupted Spirit base health increased by 75.
- Dryad base health increased by 50, damage by 7 and armor by 2.
- Rain of Fire (Bloodmage) now deals 20 damage per wave and 12 damage per second over 5(3) seconds. Number of waves changed to 3 and changed position and hotkey to (R).
- Flamestrike (item) passive immolation ability now deals 15 damage per second and now grants +3 to all stats.
- Sathrovarr base strength increased by 6.
- Blood Sage Adept Training research gold cost reduced to 50.
- Eredar Sorcerer Adept Training research gold cost reduced to 50.
- Demonic Arrows cast range increased to 700 and damage bonus increased to 12.
- Fel Blood Rogue fixed issues with collision size, food cost, training time and changed damage and attack speed (same DPS but its much harder to reach the attack speed limit)
- Solarium Agent health increased by 75.
- Blood Elf and Fel Blood Lieutenant gold cost reduced to 26.
- Blood Mage training time reduced to 12 seconds and gold cost reduced to 75.
- Spell Breaker and Fel Blood Spellbreaker base damage increased by 5 and health by 125. Control Magic is now active by default.
- Pathaleon (Demi-Hero) and Selin Fireheart base damage increased by 20.
- Blood Sage now has Curse instead of Mana Burn on (Q) and Blood Transfer instead of Inner Fire on (R).
- When Kaelthas returns to Silvermoon he will no longer lose ability to train Blood Sage or Eredar Sorcerer units, he will gain the ability to train Sorceress and unlock the elite Farstrider units.
- When Kaelthas researches Fel Blood Infestation Sorceress units will be replaced with Fel Blood Wizard units and Royal Guardian elites will be replaced with Doom Guard units.
- Magisters Terrace base armor increased by 5 and health increased by 7000, added 2 Chaos Towers near it and now has Superior Trueshot Aura instead of Call to Arms ability.
- When Tempest Keep is destroyed only Blood Mages will become unavailable for training while Eredar Sorcerers will remain within the army.
- Hellscream of Terror cooldown increased to 20 seconds, mana cost decreased on all levels. Added small event regarding the host body and certain item interacting with each other.
- Raise Dead (Q) cooldown increased by 2 seconds, Skeleton Warrior health increased by 150 and attack speed by 20, Skeletal Mage health increased by 60.
- Patchwerk demi-hero added to Ebon Hold. All demi-hero units from Ebon Hold and Naxxramas now have 60 seconds training/summoning time.
- Sindragosa health doubled, base damage increased by 25, no longer revivable.
- Plague Eruptor gold cost reduced to 40.
- Argelmach base armor increased, base stats increased and stats gained per level increased slightly and now has Holy Aura on (F).
- Dagran base stats increased, base health increased by 300 and now has Mana Drain Aura on (F).
- Yorg Stormheart base damage increased.
- Implosion mana cost decreased to 35.
- Magni Bronzebeard base health increased by 400.
- Theramore Mage Sanctum base health increased by 4000.
- Proudmoore Manor base health increased by 5000, now has Devotion Aura and Rally Militia instead of Call to Arms.
- Troll warlord base health increased by 100, gold cost reduced to 32.
- Amanishi Berserker now has Frenzy.
- Vilebranch Priest base health increased by 150, training time reduced to 12 seconds and gold cost reduced to 65.
- Hakkari Priest base health increased by 200, training time reduced to 12 seconds and gold cost reduced to 75.
- Health of all capital cities increased by 5000, Amani Ward name changed to Great Serpent Ward and stats boosted, Amani Healing Ward name changed to Great Healing Ward and stats boosted, both added to all capital cities.
- Hakkar now has Unholy Aura instead of Life Drain on (E), Essence Drain added to (D). Fixed issue with his summoning time not being the same as with other Loas.
- Shadra now has Endurance Aura instead of Eggsacks on (E), Eggsacks moved to (D).
- Gahzrilla now has Brilliance Aura on (F).
- Zuljin, Mandokir and Ukorz now start with Scroll of Town Portal.
- Metamorphosis (normal and Demigod) duration increased to 30/45 seconds, added bonus hp regen for the duration and slightly increased the radius for splash damage.
- Immolation damage increased by 5 on all levels.
- Jailor Vagath base health increased by 350 and now has Vampiric Aura.
- Naga Siren increased base damage by 5, base health by 100 and attack speed by 15.
- Naga Siren Adept Training research gold cost reduced to 50.
- Naga Myrmidon increased base damage by 5 and base health by 125.
- Snap Dragon increased base damage by 5 and base health by 70.
- Naga Royal Guard increased base damage by 10 and base health by 300, now has Command Aura.
- Mur'gul Reaver increased base damage by 7, base health by 150 and gold cost changed to 16.
- Dragon Turtle increased base damage by 5, base health by 125 and attack speed by 15.
- Lord Kalithresh base health increased by 500 and mana regen by 0.75.
- Dreadcasters now have Fel Orc Skin and different version of Anti-magic Shell that doesnt block spells from affecting the target, instead it absorbs 300 points of magic damage.
- Chaos Blademasters are now trainable at barracks, Illidari Taskmasters and Fel Stalkers are now trainable at Spirit Lodge.
- Fel Orc Raiders now have Ensnare which is active by default.
- Fel Orc Grunt base health increased by 50.
- Eartbinder now has Polymorph on (W), Bloodlust has been moved to (R).
- Centaur Impaler Slave level lowered to 2 and health increased by 100.
- Voljin base stats and agility gain per level increased slightly.
- Moved position of Undercity Mine Entrance (Inner) to southern part of Undercity and swapped buildings.
- Forsaken and Plague Archer base health increased by 110.
- Undercity and Sepulcher base health increased by 4000.
- Varian base health increased by 300.
- Nefarian Conflagration mana cost decreased to 20.
- Added a strong research upgrade for DG solo path.
- Kodo Beast increased health by 250 and base damage by 5.
- Fel Kodo Beast increased health by 450 and base damage by 10.
- Kodo Beast War Drums is now active by default and provides 10% damage increase to units, War Drums Damage Increase research gold and lumber cost and research time decreased by 50%.
- Drek'thar stat gain per level has been increased to match other caster heroes on Horde faction.
- Stonemaul Ogre health increased to 1260 and base armor increased by 2.
- Stonemaul Magi now has Immolation on (W), maximum mana increased by 100 and mana regen by 0.35, gold cost reduced to 25 and lumber cost reduced to 30.
- Stonemaul Warchief now has Taunt instead of Charge and Maul instead of Bash. Maximum mana increased to 300 and gold cost reduced to 80.
- Korkron Guard now has Guard Aura instead of Bash.
- Maghar gold cost reduced to 20.
- Moknathal mana regeneration increased by 0.5, training time reduced to 12, gold cost reduced to 85.
- Nazgrel now benefits from Burning Blade Pact event.
- Added 3 new units to Burning Blade Pact that would serve as replacement for units that would get transfered from Grey during betrayal event and added Thunder Axe Fortress base in Desolace that will become active when Burning Blade event happens, Desolace terrain has been redesigned slightly as a result.
- Bloodpact event added, it becomes available after any Magtheridon army unit lands a killing blow on Thrall.