• Funds started the topic random feedback post in the forum Map Development 1 month, 3 weeks ago

    another random feedback post (or rant), bleh.

    issues:

    Buildings:
    -Currently the only builder that triggers me (and most likely everyone else) is the acolyte builder. The graveyard is the largest upgrade building out of the four and trying to build both it and the research center (which is just as large) in a tight space is basically telling you…[Read more]

  • Funds started the topic random feedback post in the forum Map Development 1 month, 3 weeks ago

    another random feedback post, bleh.

    issues:

    -Buildings: Currently the only builder that triggers me (and most likely everyone else) is the acolyte builder. The graveyard is rather annoying to build. The research center for orcs, humans and undead builders also take a large amount of size, but the orcs and humans at least have a smaller building…[Read more]

  • Funds started the topic magicania in the forum Map Development 2 months ago

    everyone says this base is op or w/e for their own reasons, it might probably need a nerf anyways.

    As everyone knows, this base got the “Fire Mage” as a new unit with one of the old updates. Basically your only counters against this base is to get a silence staff, silvermoon mages, a black dragon, or loads of jammers (which eats up a lot of gold…[Read more]

  • Funds started the topic feedback post in the forum Map Development 2 months, 2 weeks ago

    random feedback thread

    (heros)
    -Jade Sapphire (she needs a new model or something) – The reason for this is because she shares the exact same model as magicania mages. If you get a load of these (and you certainly will, who wouldn’t skip out on bloodlust), it can be very hard for the enemy to find her. While spells can show where she is it’s…[Read more]

  • Funds replied to the topic randoms in the forum Map Development 2 months, 3 weeks ago

    LeBron: Funds: just a few random things that could be easily fixed or so:– customized blight: if possible, edit those non-blighted tiles to look like blight. Throwing a dispel on blighting ground removes it (or building a healing tent) and is an easy way to tell if someones mained there or not. Alternatively just remove the blight a…

    [Read more]

  • Funds started the topic randoms in the forum Map Development 2 months, 4 weeks ago

    just a few random things that could be easily fixed or so:

    – customized blight: if possible, edit those non-blighted tiles to look like blight. Throwing a dispel on blighting ground removes it (or building a healing tent) and is an easy way to tell if someones mained there or not. Alternatively just remove the blight altogether.
    -for some reason…[Read more]

  • Funds started the topic pointless rant in the forum Map Development 4 months ago

    is it me or is this horribly broken?

    So I start my promo matches (gold so it’s best out of 3). On the first match I win, so thats a check on the leaderboard. On the next match I end up dying to a 2v1 so thats an x on it. When I check it after that match I find myself thrown out of promo matches even though that was only two out of three games.…[Read more]

  • Funds started the topic naga base in the forum Map Development 4 months, 2 weeks ago

    naga melee needs to be fixed/reworked.

    There’s also a scam in the naga myrmidon tooltip which leb should probably fix:
    Naga myrmidons – the tooltip says they have 850 hp but when they’re made they actually have 800.

  • Funds started the topic bases that need a nerf/buff in the forum Map Development 4 months, 4 weeks ago

    Buff:
    -Naghalos: Bad melee but good ranged units.
    -Nachloch/South Haven: Needs something that isn’t light armored, otherwise decent bases.

    Nerf:
    -Milania (?): Good base but those iron knights feel a bit overpowered for their cost and effects.

  • Funds replied to the topic bug? in the forum Map Development 5 months, 3 weeks ago

    LeBron: lol, never really noticed but that’s highly possible, gonna look into it, ty

    also could you make the healing tent like all the other buildings? It still removes blight and I’m hesitant to build one if the loc I main in has blight around it.

  • Funds started the topic bug? in the forum Map Development 5 months, 3 weeks ago

    Pathas’ cripple star seems to be bugged against razormane chieftains. If his star hits them he’ll take a chunk of reflect damage, either taking a lot of damage or sometimes killing him outright.

  • Funds started the topic the update in the forum Map Development 6 months ago

    a new update is nice and with it came a new unit and a new base.

    Some feedback:

    – Fire mages: New to magicania, they cost 300 mp (bit lower then shifters). Does magic damage and has soul burn and lava spawn. Imo the spawns feel way too overpowered, especially at the start since you lose units killing bases. Both the lava spawns and skeleton…[Read more]

  • Funds started the topic the update in the forum Map Development 6 months ago

    a new update is nice and with it came a new unit and a new base.

    Some feedback:

    – Fire mages: New to magicania, they cost 300 mp (bit lower then shifters). Does magic damage and has soul burn and lava spawn. Imo the spawns feel way too overpowered, especially at the start since you lose units killing bases. Both the lava spawns and skeleton…[Read more]

  • Funds replied to the topic berserker issue in the forum Site Discussion 6 months, 3 weeks ago

    oogeyboogey: the blacksmith upgrades dont work mele and range ups o.0 i had icelock trolls i think like something was up with it i need to get icelock and main range again and illl letcha know

    they do have an issue, in their range form they use pierce and get 1 armor per up. When converted to melee their attack type changes to normal and they…[Read more]

  • Funds replied to the topic obligatory rant post in the forum Map Development 7 months ago

    LeBron: Ok so there’s a loss streak for every league, but it’s pretty high being 10+ or 15-20 games. We havent really thought that any of the high league players would have such a huge losestreak, but you guys prove us wrong. There’s a problem that losestreaks dont reset when u get demoted, this is something we should adress, as for the loses…

    [Read more]

  • Funds replied to the topic obligatory rant post in the forum Map Development 7 months ago

    also bring back the old points system cuse I swear this rank system is rigged even though lebron explained it quite a bit

  • Funds started the topic obligatory rant post in the forum Map Development 7 months ago

    wtf is this sht, I ended my horrible 16 -19 game loss streak with a win and i got dropped to from gold to silver.

    (essentially dropped from diamond to silver in 3 days)

  • Funds started the topic Rank system in the forum Map Development 7 months ago

    I think this thing is cursed… went from #1 diamond to #16 plat because of an awful loss streak stemming from ridiculous starts, bases or people with heavy counters/annoying units next to me.

    Also starting to doubt if performance affects how much points you get/lose because a few of the games my score was quite high before I died yet the game…[Read more]

  • Funds started the topic Big Bug in the forum Map Development 7 months, 3 weeks ago

    The wisp seems to have the ability to “build defensive structures” at 50 gold.

    This building can then create 3 towers of your choice (forest, watch, guard or spirit) around the AoE temp builders would have.

    Therefore, you spend 100 gold to build 3 towers of your choice, while building it normally would cost you 225 gold for three towers. This…[Read more]

  • Funds started the topic Big Bug in the forum Map Development 7 months, 3 weeks ago

    The wisp seems to have the ability to “build defensive structures” at 50 gold.

    This building can then create 3 towers of your choice (forest, watch, guard or spirit) around the AoE temp builders would have.

    Therefore, you spend 100 gold to build 3 towers of your choice, while building it normally would cost you 225 gold for three towers. This…[Read more]

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