Base Upgrades

  • Anglar: bonus armor for melee units (blacksmith equal)
  • Arbor: + 100% mana regen on all units, increases the level of Faerie Fire
  • Balkar: + 3 damage on all units
  • Ballua: + 50 hit points to all units
  • Cel Danel: + 50 to attack range distance
  • Celen: + 10% attack rate to melee units
  • Centrax: + 50 movement speed on all units
  • Corrupted Forest: + 7% attack rate to all units
  • Daktog: increases the hit points (50), attack damage (4), and duration of Skeletons. The HP and attack damage increases also apply to banshees
  • Dalask: + 100% mana regen on all units, increases the level of Slow
  • Dal Morte: increases the hit points(50), attack damage(4), and duration of Skeletons. The hit point and attack damage increases also apply to banshees
  • Dark Spire: + 7% hit points on all units
  • Dotar: + 4 damage on all melee units
  • Erebus: + 3 dmg on all units
  • Gapbreak: + 9% base hit points on range units
  • Glentol: bonus armor for ranged units, increases Glaive’s target counter by 1
  • Goblin Factory: bonus armor for all melee units (blacksmith equal)
  • Grom´gar: bonus movement speed (25), attack speed (2%) and damage (2) for all units.
  • Hardak: bonus armor on melee units
  • Hellmouth: +50 hit points on all units
  • Hillsborough: + 10% attack rate to ranged units
  • Horde Hall: +10% attack rate to melee units
  • Horsefields: + 50 movement speed on all units
  • Labilia: +75 hit points on melee units
  • Laknash: + 7% attack rate to all units
  • Icelock: + 10% attack rate to melee units
  • Inferno: +50 mana points
  • Lycanthrope: + 5% attack rate and 50 movement speed on melee
  • Magicania: levels up the following skills: Bloodlust, Curse, Slow, Innerfire, Transformation, Firebolt, Cold Arrows, Searing Arrows and Self Protection
  • Milania: increases the damage of all siege range unit by 3 Ranged Weapons upgrades
  • Makthar: + 10% attack rate on range units
  • Mel Forth: + bonus damageon ranged units (blacksmith equal), increases Glaive’s target counter by 1
  • Mount Hyak: +100% HP regen for all units + Faerie Fire upg.
  • Murlocia: + 50 movement speed all units
  • Nachloch: levels up the following skills: Bloodlust, Curse, Slow, Innerfire, Transformation, Firebolt, Cold Arrows, Searing Arrows and Self Protection
  • Naghalos: + 10% attack rate on all melee units
  • Necropolis: increases the manpower rate for all Undead bases
  • Ogremount: +4 bonus damage to melee units
  • River Run: + 100% hit points regeneration rate on all units, increases the level of Roar
  • Shamania: Levels up the following skills: Bloodlust, Curse, Slow, Innerfire, Transformation, Firebolt, Cold Arrows, Searing Arrows and Self Protection
  • South Haven: +75 mana points on all units
  • Springs of Aldun: + 100% hit points regeneration, increases the level of Faerie Fire.
  • Tai Rocks: levels up the following skills: Bloodlust, Curse, Slow, Innerfire, Transformation, Firebolt, Cold Arrows, Searing Arrows and Self Protection
  • Tanuar Tribe: bonus armor for all units (blacsmith equal)
  • Taruggiz: + 50 hit points on all units
  • Taurenia: + 8% base HP on melee units
  • Temple of Tides: + 7% attack rate to all units
  • Temple of Zulgash: +50% mana regen for all units, increases the level of Unholy Frenzy.
  • Tishlak: +2 damage and 3% attack speed to all units.
  • Tog Lagog: +7% attack rate on all units
  • Tower of Telen: +manpower regen rate all bases
  • Tradewinds:+2% attack rate, +25 movement speed, +20 hit points on all units
  • Trollash: bonus damage on ranged units (blacksmith equal)
  • Vak Foh: + 100% hit points regeneration for all units, increases the level of Cannibalize
  • Vulcanus: bonus attack damagea (blacksmith equal) and 5% bonus attack speed on melee

Compiled by MjSquash

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